
We spent a lot of time making it very accurate and feel snappy.

So StarCraft 2 is a very tight RTS, even though it has lots of crazy combat that’s very fast. With StarCraft 2 and going to 3D, things get a little looser, so we spent significant time making hit test selection – where you actually click on the characters and how fast the game reacts – a very high priority for us. We wanted the game to be quick and accurate – StarCraft 1 as an example is pixel-perfect and every frame is exactly as the game sees it. McNaughton: Early on we really focused on making StarCraft 2 an esport. StarCraft 2 soon developed maybe the best esports scene on the planet, with some of the most magnetic personalities.

But Blizzard has found a number of ways to extend the experience, each catered for in some fashion by this huge update, and the developer insists the playerbase has remained remarkably consistent through the highs and lows not only of StarCraft 2, but of RTS as a whole. One might assume that, with the release of its last full campaign, Legacy of the Void, back in 2015, this mostly traditional RTS would be winding down, and from the outside it appears to be one of developer Blizzard’s more neglected properties.

It reflects the sprawling, unique creature that StarCraft 2 has become. The update adds new achievements for every mission in the main campaigns, support for custom campaigns within the client, a ‘prestige’ system for co-op commanders that unlocks new talents, and more than I could possibly summarise here – but check out the full patch notes at the StarCraft 2 website. Ten years and one day later it received its biggest patch to date, the Tenth Anniversary Update, a context that makes me feel like every word in the phrase should be capitalised.

StarCraft II: Wings of Liberty released on July 27, 2010.
